Projects

FlickFlow: Interactive Fluid Dynamics Simulation

For our CS184 (Computer Graphics) final project, Kevin Chen and I implemented an interactive fluid dynamics simulation using OpenGL. Furthermore, we integrated a Leap Motion to support user interaction with the rendered fluid using their hands.



Poisson Image Editing

For COS 526 (Advanced Computer Graphics), I implemented a C++ program for Poisson image editing to seamlessly blend a region in one image into another image.



Point Cloud Registration

For COS 526 (Advanced Computer Graphics), I implemented a C++ program for point cloud registration using the iterative closest points algorithm.