Projects
FlickFlow: Interactive Fluid Dynamics Simulation
For our CS184 (Computer Graphics) final project, Kevin Chen and I implemented an interactive fluid dynamics simulation using OpenGL. Furthermore, we integrated a Leap Motion to support user interaction with the rendered fluid using their hands.
Poisson Image Editing
For COS 526 (Advanced Computer Graphics), I implemented a C++ program
for Poisson image editing to seamlessly blend a region in one image
into another image.
Point Cloud Registration
For COS 526 (Advanced Computer Graphics), I implemented a C++ program
for point cloud registration using the iterative closest points algorithm.