This page contains some of the projects I've worked on or are currently working on. More TBD!

FlickFlow: Interactive Fluid Dynamics Simulation

For our CS184 final project, my partner, Kevin Chen, and I implemented an interactive fluid dynamics simulation using OpenGL. Furthermore, we integrated a Leap Motion to support user interaction with the rendered fluid using their hands.

League of Legends Ban Helper

This Google App Engine web application uses the Riot Games API for League of Legends and is written mainly in Golang. Users can look up a group of players to see statistics and get suggestions for bans when playing against those specific players. The application is intended for use in competitive playing environments.